Fish
Passive

Fish

Water SpawnSwarm 0-4
3 2 0.1 11 0.1 16
Environmental Reactions
Burn Can catch fire and take periodic fire damage. Water puts it out.
1 dmg / 0.9s Duration: 4-8s
Drown Can suffocate when it cannot breathe in its current environment.
Max air: 5 1 dmg / 1.5s at 0 air Breathes water
Melt Can be damaged by acid rain or by direct sun and wrath exposure.
1 dmg / 3.5s Acid rain
Bleed Shows blood particles when hit. Visual only.
Visual only

Images

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Description

Fish are small passive water vermin with many color variants and full schooling behavior. They are a flat 2D image that moves in a wave like a flag.

Underwater they use boid movement, following nearby fish while correcting away from walls and the surface. When out of water they slowly take damage and die.

They are a great source of extra energy for Diluting, a process where you combine a large stack of something with small amounts of something else twice to create more of the original large input. One fish capsule drops enough weight to create 3-10 fish capsules, making them highly easy to farm, perfect for gathering Diluting material.

They show up across ponds, Flood, watery dungeons, and other wet spaces. They drop fish corpse, water, bones, and have a smaller chance of dropping flippers or snorkel.

Scripted Behavior

Spawn Requires water
Swarm size 0-4
Nearby group cap 5

Spawned By

fish capsule

Death Drops

Cooked Death Drops

Found in Biomes