Soundtrack
Pick a place and the time of day to see and hear the music the game plays there.
Listening post
Cicadas ambience
You hear Nostalgia #49
Wandering music: the likeliest song here. A new song is picked every 2 to 5 minutes, and walking into another biome does not switch it. Roll a song to see a real pick.
You hear Nostalgia.
- Structure musicOutside any structure.
- Fixed place musicNo fixed music here. Wandering music plays.
- Wandering music, you hear itNostalgia likeliest here
Anywhere in a world
Wherever you are, these play over the place's music.
Story scenes
A scene's song plays over all other music.
Outside a world
In a divine world
A divine world has no music or ambience of its own.
You choose the music on the waveforms tab, the third page of the inventory. Back and next change the song. Play always starts it from the beginning.
The five orbs beside the speaker follow the music as it plays: the top one the deepest sounds, the bottom one the highest. The louder its part of the music, the bigger an orb grows and the faster it turns. They move to any music that plays, not only the tab's own song.
The song keeps playing wherever you go. The world remembers it, and if it was on, starts it again after each load or portal trip. A new divine world starts on #1, Abandoned World.
Only a frequency gate nearby, the faith wand curse, a Leviathan and portal travel play over it.
waveforms
How music works
Music and ambience
Only one song plays at a time.
Ambience is a quieter sound under the music: birds, rain, wind, the hum of a room. It never replaces the music.
When the music changes, the old song fades out over about 5 seconds.
When a new song starts
Each wandering song plays for 2 to 5 minutes, depending on the song. Then the game picks the next one.
It also picks one when you load a world, respawn or enter another dimension, and after every story scene.
Changing biome does not change the song. Neither does dawn or dusk.
How the song is picked
The pick leans toward songs that suit where you were in the last 20 seconds or so, but it is mostly chance.
It can pick the song that is already playing. Then that song just carries on.
Day and night
A game day is 24 minutes: about 11 of day and 13 of night.
Some wandering songs are day-only or night-only. The game checks the time only when it picks, so a day song picked just before dusk plays on into the night.
Underground is not night. Only wandering music cares about the time.
Silence
Where there is ambience, 3 picks in 10 are silence: 4:06 of ambience alone.
Where there is no ambience, silence is never picked. A silence always runs the full 4:06, even if you change biome.
- Nostalgia
- Nostalgia
- Rotting
- Nostalgia
- Yolk
- Silence
- Silence
- Silence
- Fruit Fest
- Lime
When other music takes over
When stronger music starts, the song under it keeps running without sound.
When the stronger music stops, that song fades back in where it got to. Wandering picks keep happening underneath.
Every song
- #1 Abandoned World Always in the Creative dimension (Flat). In a world without divine. Length4:01
- #2 Acid Reflux A While cursed by the faith wand (one of three, at random). Length1:05
- #3 Acid Reflux B While cursed by the faith wand (one of three, at random). Length1:03
- #4 Acid Reflux C While cursed by the faith wand (one of three, at random). Length0:34
- #5 Alma Alma story scene. Length0:43
- #6 Apsaras Day only Always in the Dungeon 2 biome. Wandering song by day (best: Fruity, Snow, Algae). Length5:23
- #7 Beach Ambience in the Pocket dimension. Length0:45
- #8 Bells Night only Temple structure (half the visits). Wandering song at night (best: Abble, Island, Wiggler). Length1:41
- #9 Birds and Frogs Ambience in Algae, Fudge (Surface), Mangrove and the Firmament dimension. Length1:00
- #10 Bluejays Ambience in Cforest, Disturbed Forest, Forest and 2 more. Length3:12
- #11 Broken Dream Kimiko story scene. Length4:58
- #12 Brown Noise Always in the Babel biome. Ambience in Digital Space, Weird Digital Space and the Lucy dimension. Length0:40
- #13 Ceremony Diatom story scene. As a wandering song it almost never plays. Length5:10
- #14 Chamber Wandering song, uncommon (best: Lucy, City). Length1:01
- #15 Cicadas Ambience in Cplain (Cliff), Flower, Gnoche and 3 more. Length0:56
- #16 City Always in the Flats biome. Length1:18
- #17 Clown Day only Wandering song by day, almost never plays. Length0:36
- #18 Conception Virus structure. Length2:19
- #19 Corner Wandering song, one of the most common (best: Flesh, City, Meat Flower (Surface)). Intro story scene. Length0:43
- #20 Cyan Wandering song, uncommon (best: Pool, Dungeon 5, Fractal). Length0:26
- #21 Deep Sea Ambience in Cold Digital Space and Abyss. Length0:59
- #22 Deva Wandering song (best: Rosary (Lower Underground), Spirit, Ball). Length3:58
- #23 Don't Be Stiff and Tense Night only Wandering song at night, uncommon (best: Cliff Ambiguous Biome, Ambiguous Biome, Warp (Mid Heaven / Upper Heaven)). Length2:14
- #24 Dream Fight The Challenge dimension (one of four per arrival). Length0:38
- #25 Durian Wandering song, rare. Length3:20
- #26 Factory Invasion The Challenge dimension (one of four per arrival). Length1:01
- #27 Fairies Wandering song, uncommon (best: Island). Length1:36
- #28 Falling Wandering song, one of the most common (best: More Wiggler, Fractal, Cliff Tree Mirror). Length1:28
- #29 Farm Always in the Farm and Underground Farm biomes. As a wandering song it is rare. Length1:56
- #30 Fever Wandering song, common (best: Ambiguous Biome, Cliff Ambiguous Biome, Anger). Length0:45
- #31 Firmament Firmament screen of the world list. Not in the Firmament dimension. Length0:53
- #32 Flesh Wandering song (best: Slender, Meat Flower (Underground), Brutal). Length3:19
- #33 Fog Night only Wandering song at night, almost never plays. Length2:45
- #34 Fruit Fest Day only Wandering song by day, uncommon (best: Alien, Cdesert, Mars). Length0:36
- #35 Gradient Wandering song, rare. Length2:08
- #36 Hate Night only Wandering song at night, almost never plays. Length3:19
- #37 Hell Always in the Naraka and Wnaraka biomes. Length1:06
- #38 Highway Ambience in Highway. Length2:08
- #39 Hourglass Desert Wandering song (best: Cdesert, Fruity, Dungeon 1). Length0:49
- #40 Howling Wind Ambience in Mars, Spirit, Swan and 7 more. Length0:49
- #41 Lime Day only Wandering song by day, uncommon (best: Fruity, Alien, Cplain (Cliff)). Length0:19
- #42 Mail Office The game never plays it. Hear it on a frequency gate or the waveforms tab, #42. Length10:42
- #43 Manikin Heart Manikin story scene. Length1:54
- #44 Meat Factory The Pocket dimension (one of three per arrival). Length1:43
- #45 Mindful Killing The Challenge dimension (one of four per arrival). Length1:00
- #46 Moss Day only Wandering song by day (best: Fruity, Algae, Dungeon 1). Length0:40
- #47 Naraka Wandering song, one of the most common (best: Island, Cplain (Corrupt), Warp (Mid Heaven / Upper Heaven)). Not the Naraka biome, which plays Hell. Length0:34
- #48 Naraka Gate Plays once Dark transition sting. Length0:10
- #49 Nostalgia Wandering song, one of the most common (best: Fruity, Alien, Abble). Length6:03
- #50 Oasis The Pocket dimension (one of three per arrival). Length1:47
- #51 Outside Demon Club Challenge attempts screen, after each lost attempt. Length0:22
- #52 Peace Bead reward screen. Length0:28
- #53 Plotting Day only Wandering song by day, uncommon (best: Anger). Length2:48
- #54 Pre-Ending Cutscene Plays once Pre-Ending story scene. Pre-Torus story scene. First 21 to 23 seconds only. Length0:43
- #55 Rain and Thunder Ambience in Warp (Mid Heaven), Checker Sad, Flood and 3 more. Length3:48
- #56 Resonance Death fall. Length0:51
- #57 Revelation Galleria story scene. Length1:24
- #58 Reverie Title screen. Length1:03
- #59 Rodent While a Leviathan is alive. Length1:12
- #60 Room Tone Ambience in Dungeon Space, Dungeon 6, Dungeon 3 and 3 more. Length0:33
- #61 Rotting Wandering song (best: Fractal, Cdesert, Cforest). Length1:20
- #62 Salad Slaughter The Challenge dimension (one of four per arrival). Length1:03
- #63 Squids Day only Temple structure (half the visits). Wandering song by day (best: Clown, Moon, Cplain (Corrupt)). Length2:29
- #64 Static Always in the Memory biome. Void story scene. Length1:53
- #65 Tension Night only Faith story scene. As a wandering song it almost never plays. Length0:16
- #66 The End Post-Ending story scene. Length2:27
- #67 Tiamana Surge Level-up, until you pick a perk. Length4:48
- #68 Train Station Wandering song (best: Slender, Brutal, Meat Flower (Underground)). Length1:35
- #69 Warehouse Wandering song, rare. Length1:06
- #70 Watermelon Sponge structure (not the Sponge biome). Wandering song (best: Anger, Lotus Happy, Lotus). Length0:26
- #71 Watery Hill The Pocket dimension (one of three per arrival). Length3:52
- #72 Weary Dream Wandering song, the most common of all (best: Aether, Moon, Super Wiggler). Length3:28
- #73 Weeping Heaven Wandering song (best: Ambiguous Biome, Cliff Ambiguous Biome, Flesh). Length2:16
- #74 YHVH Always in the YHVH dimension. Length1:42
- #75 Yolk Always in the Alma dimension. Wandering song, common (best: Window, Snow, Moon). Length0:22
- #76 Yttrium Always in the Torus dimension. Not on the album. Length2:19
The game also uses one second of silence to mute music. It is not a song, so it is not listed.
Official soundtrack
The official album is Lucid Blocks OST by Lucy B. Locks, the game's developer. It is sold on Bandcamp, and on Steam as the add-on Lucid Blocks Soundtrack. A YouTube playlist has most of the songs. Track numbers match the numbers on the frequency gate. Yttrium is not on the album.