Challenges
Six challenge slots ride alongside the regular cutscene pool. Picking one skips the cinematic and teleports you into the Challenge dimension with two extra lives. Clear it and you earn a rosary bead, a Tiamana drop, and the Challenge achievement.
Overview
Challenge slots live in the same pool as main-pool cutscenes, but they do not play a cinematic. Picking a challenge slot from a Cutscene Block teleports you straight into the Challenge dimension with the arena set up for that route. Clear it and you earn the bead the same way a regular scene would.
Every successful clear awards the Challenge Steam achievement.
Routes
Six routes are wired into the shipped main scene. Each one is an independent arena with its own layout and rules; the cutscene pool randomly picks an unfilled slot the same way it picks regular scenes.
| Name | Reward |
|---|---|
| Challenge Accelo | Bead on success, Challenge achievement, Tiamana drop |
| Challenge Blasphemy | Bead on success, Challenge achievement, Tiamana drop |
| Challenge Boulder | Bead on success, Challenge achievement, Tiamana drop |
| Challenge Maria | Bead on success, Challenge achievement, Tiamana drop |
| Challenge Menger | Bead on success, Challenge achievement, Tiamana drop |
| Challenge Vertical | Bead on success, Challenge achievement, Tiamana drop |
Attempts & lives
main.gd initialises challenge_attempts_remaining = 2 when a challenge starts and saves it
with the qualia. On death inside a challenge, the game opens a status menu, decrements the counter, and revives you
inside the arena. Burn through both extra lives and the third death ends the run — you are sent back to Naraka with
no bead.
| Death | Outcome |
|---|---|
| 1st | Status cinematic, 1 attempt left, revive in arena |
| 2nd | Status cinematic, 0 attempts left, revive in arena |
| 3rd | Run ends, returned to Naraka empty-handed |