Rosary from the Lucid Blocks inventory UI

Challenges

Six challenge slots ride alongside the regular cutscene pool. Picking one skips the cinematic and teleports you into the Challenge dimension with two extra lives. Clear it and you earn a rosary bead, a Tiamana drop, and the Challenge achievement.

Overview

Challenge slots live in the same pool as main-pool cutscenes, but they do not play a cinematic. Picking a challenge slot from a Cutscene Block teleports you straight into the Challenge dimension with the arena set up for that route. Clear it and you earn the bead the same way a regular scene would.

Every successful clear awards the Challenge Steam achievement.

Routes

Six routes are wired into the shipped main scene. Each one is an independent arena with its own layout and rules; the cutscene pool randomly picks an unfilled slot the same way it picks regular scenes.

NameReward
Challenge AcceloBead on success, Challenge achievement, Tiamana drop
Challenge BlasphemyBead on success, Challenge achievement, Tiamana drop
Challenge BoulderBead on success, Challenge achievement, Tiamana drop
Challenge MariaBead on success, Challenge achievement, Tiamana drop
Challenge MengerBead on success, Challenge achievement, Tiamana drop
Challenge VerticalBead on success, Challenge achievement, Tiamana drop

Attempts & lives

main.gd initialises challenge_attempts_remaining = 2 when a challenge starts and saves it with the qualia. On death inside a challenge, the game opens a status menu, decrements the counter, and revives you inside the arena. Burn through both extra lives and the third death ends the run — you are sent back to Naraka with no bead.

DeathOutcome
1stStatus cinematic, 1 attempt left, revive in arena
2ndStatus cinematic, 0 attempts left, revive in arena
3rdRun ends, returned to Naraka empty-handed