This mod reworks how equipment works! This mod's aim is to make choosing equipment more like trying to find the right combination of equipment to best suit your playstyle! Changes include:
-Completely reworked equipment stats (strong buffs are balanced out by strong debuffs)
-Removed limit to how many of the same kind of equipment you can have at once (you can equip multiple of the same thing!)
-Reworked stack sizes so equipment items that are less impressive stat-wise but good crafting materials have higher stack limits.
-Removed equipment durability
-Reworked stat screen to show negative debuffs
-DEX stat is obtainable by one equipment item :3
When I rebalanced each item, I tried to make each one fit a category of sorts.
-One equipment greatly increases your reach but heavily lowers your attack (designed for builders)
-One equipment vastly improves health at the cost of attack (designed for tanks/pacifists)
-One equipment greatly improves offensive capabilities at the cost of survivability (glass cannon)
-Many more common items were reworked to be used to try and balance out the negatives (create different builds that best fit you!)
-And more!!! yippee!!!!!!!!!!!!!
This mod only replaces equipment-related files and should be 100% safe to use in existing worlds. This mod works regardless of if Qualia Mods is installed/not installed. I'm very open to feedback and suggestions!!
ISSUES:
-Having negative SLIP stat will make movement really wonky. I tried to fix this for hours but couldn't figure it out
-Equipping certain equipment that makes your max health go below zero instantly kills you, but when you respawn you're able to unequip one thing before your health updates (nothing is lost, though)
-Having negative ATK will make you heal enemies. I didn't bother trying to fix it because it's kind of funny lol
-MUSH stat appears positive even if it may truly be negative. idk what to do about this tbh :P
TESTED INCOMPATIBLE MODS:
-none found, leave a comment if you find a mod this mod does not work with!