Directories

Vertical cycle

The overworld loops vertically. 30 biome layers stack on top of each other, each 256 blocks tall. Climb or dig past 7,680 blocks and you come back to the same sequence.

Your layer is decided by Y. Terrain noise can shift the border up or down by about 32 blocks, so layer edges ripple. Within a layer, your X and Z pick one of the biomes assigned to that layer; each biome in the list has its own frequency weight.

The overworld references 122 biomes. Most sit in the two layers around spawn: 59 in Eden Surface and 16 in Underground Eden.

Core numbers

Constants used by the overworld generator.

FieldValueMeaning
Biome width (X, Z)32How wide a single biome pick is.
Layers per cycle30Stacked vertical layers before the loop repeats.
Layer height256Blocks of Y per layer.
Cycle height7,68030 layers × 256. Travel this far on Y and you loop back.
Boundary jitter±32Terrain noise shifts layer borders by up to this much.
Spawn layer6Y = 0 lands in Eden Surface. New worlds spawn at roughly Y = 54.
Default seed3The Generator resource's internal default, overwritten at runtime by the per-world (hashed) seed.

How biomes get picked

Biomes do not blend. Every point in the world falls into one 32 × 32 cell, each cell carries one biome pick, and edges get a second pass that cleans up slivers.

FieldValue
GridA 32 × 30 × 32 grid of biome picks wraps around the world. Same cell on a different seed still holds the same biome. Y changes the pick because Y shifts which row of the grid you read.
Edge cleanupBefore a cell confirms its biome, the game checks a small ring of nearby cells (five across X, five across Z, three stacked on Y). If any of those disagree with the center, the cell blanks out. Slivers and thin biome patches never reach the world.
Minimum footprintThe cleanup pass is why biomes have clean straight edges and a visible minimum size. A biome will not appear as a one-block sliver next to a larger neighbor.

Layer map

Open biome directory

The 30-layer cycle from top Void down through Naraka. Y ranges are for flat ground; terrain noise shifts the borders by up to 32 blocks either way.

LayerY rangeBandBiomesNotes
244,589 … 4,845Void (top)1One empty Null biome. Top edge of the cycle.
22 … 234,077 … 4,589Void2Two empty Null and Null biomes.
17 … 212,797 … 4,077Cosmic17Moon, Alien, Mars, Island, Digital Space. Stranger variants cluster near the top.
13 … 161,773 … 2,797Order4Four Order dungeons stacked vertically.
121,517 … 1,773Spirit Membrane1Upper membrane. Closes the celestial zone.
9 … 11749 … 1,517Heaven8Tube, Ball, Sky Water Cube, Gallery, and four Warp variants.
8493 … 749Plastic Membrane1Swan biome. Membrane between Eden and Heaven.
7237 … 493Aether3Aether, Caether, and one Rosary biome.
6−19 … 237Eden Surface59Spawn layer. Plains, forests, deserts, snow, cliffs, towns.
5−275 … −19Underground Eden16Dungeons, city, lotus, pool, farm, sponge, slender, and more.
4−531 … −275Rosary1Random rosary biome. Buffer before Underground Eden.
1 … 3−1,299 … −531Abyss & Silver Membrane3Abyss exit from Naraka, then two Memory biomes.
−1 … 0−1,811 … −1,299Babel2Transitional zone between Naraka and Eden.
−5 … −2−2,835 … −1,811Naraka4Four fixed Naraka layers. No horizontal variety.

Dimensions

Eight separate worldspaces. Only Naraka uses the full layered cycle. The other seven run single-biome worlds — most with fixed native terrain, Alma with a generated dungeon maze.

Naraka

131 biomes

The ordinary qualia. Full 30-layer vertical cycle with 122 biomes, structures, decorations, and day/night spawns. All normal gameplay happens here.

FieldValue
Generatormain_generator
Biomes122
Spawn~54 (raycast down from Y 100)
Kill plane
ResetsNo
Weather
Music
How you get thereDefault starting dimension. Portal blocks return here from other dimensions.

Pocket

1 biome

Single pocket biome. No mob spawns. A personal building space separate from the main world.

FieldValue
Generatorpocket_generator
Biomes1
SpawnY 17
Kill plane
ResetsNo
Weather
MusicWatery Hill / Oasis / Meat Factory (random)
How you get there Clonaqualia block (portal).

Creative

1 biome

Flat sandbox. No spawns, no structures. Access to the full item catalog through the creative screen. Grey sky.

FieldValue
Generatorflat_generator
Biomes1
SpawnY 1
Kill plane
ResetsNo
Weather
MusicAbandoned World
How you get there Svargaqualia block (portal). Requires Divine world flag.

Firmament

1 biome

Dimension of a grass grid with some plants, grass, and a unique sky effect. Spawns Ofanim and Principality. Places the Janqualia Block as the return portal. Leaving the bounds (Y below −64 or above 512) drains health. When leaving you will be returned to where the Dominion touched you.

FieldValue
Generatorfirmament_generator
Biomes1
SpawnY 1
Kill planeY < −64 or Y > 512
ResetsYes
Weathersnow
MusicSilence
How you get thereA Dominion touching the player teleports them in. There is no entrance portal block.

Challenge

1 biome

Challenge arena. No biome-level spawns — the challenge spawns its own vermin. Leaving the arena bounds (Y below −64 or above 512) drains health. After 2 retries, a third death ends the challenge and returns to Naraka.

FieldValue
Generatorchallenge_generator
Biomes1
SpawnY 0
Kill planeY < −64 or Y > 512
ResetsYes
Weather
MusicDream Fight / Mindful Killing / Salad Slaughter / Factory Invasion (random)
How you get thereChallenge cutscene from a Cutscene Block.

YHVH

1 biome

YHVH boss arena. No biome-level spawns — the boss encounter is scripted. Death returns you to Naraka without clearing beads.

FieldValue
Generatoryhvh_generator
Biomes1
SpawnY 1
Kill plane
ResetsYes
Weather
MusicYHVH
How you get thereEnding cutscene after collecting all 13 beads.

Alma

1 biome

A single dungeon biome: a maze of plaster-block walls with the occasional white lamp and sometimes (very rare) a Janqualia. It lists Agate as its spawn, but natural spawning only runs in Naraka and the Firmament, so the corridors stay empty. The walls are flat plaster blocks with no texture variety.

FieldValue
Generatoralma_generator
Biomes1
Spawn~ground (raycast down from Y 100)
Kill plane
ResetsNo
Weather
MusicYolk
How you get there Vismruqualia block (portal) which can only be found in the Gallery biome in Naraka.

Debug

1 biome

Debug biome with white sky. Used for development testing. Not accessible in normal gameplay.

FieldValue
Generatordebug_generator
Biomes1
Spawn~ground (raycast down from Y 100)
Kill plane
ResetsNo
Weather
Music
How you get thereDebug portal block. Only available when debug mode is enabled.

What a biome carries

Each biome brings its own block list, its own vermin pools, and its own weather. Every chunk is filled from these fields.

FieldValue
Building blocksThe solid-ground block list. Some biomes use one block; others mix dirt, grass, and foliage.
Random decorationsTrees, rocks, pillars, mushrooms, houses. Each biome sets its own spawn frequency.
Water decorationsA separate pool for water surfaces.
StructuresTowns, temples, dungeons, pyramids. Each biome carries its own weight for each structure.
Day and night verminTwo independent spawn pools. Spawn rates sit between 0.0 and 6.0.
Rare chunk chanceHow often a chunk in this biome triggers rare placement rules.
WeatherRain in 6 overworld biomes, snow in 13, nothing in the other 103.

Fixed terrain dimensions

Five dimensions and the Gallery biome do not use the normal block list. Their terrain is set by the game itself, so the biome data page shows no building blocks.

Dimension / BiomeTerrain blocks
FirmamentGrass, grass foliage, plants, and the janqualia block. The janqualia block doubles as the return portal.
YHVH Holy ground.
ChallengeArena shape comes from the active challenge, not the biome.
PocketA single Osmium pillar that pokes out of an infinite ocean.
CreativeFlat plane of Essence Block.
Eden — GalleryA random draw from the full block registry. Foliage, internal, respawn, and heaven blocks are skipped. Layer 6 gallery also places essence block.

World limits

Hard edges, kill planes, and retry rules per dimension.

FieldValue
Horizontal reachNo border. Terrain streams in around you out to 48, 64, 80, or 96 blocks depending on your render distance.
Vertical cycleInfinite loop. 30 biome layers × 256 blocks = 7,680 blocks per full pass.
Kill plane — NarakaNone. Falling forever is survivable.
Kill plane — ChallengeLeaving Y −64 … 512 drains health.
Kill plane — FirmamentLeaving Y −64 … 512 drains health.
Challenge retries2 extra attempts per session, added in 2.9.3. A third death ends the challenge.
Side-dimension resetsChallenge, Firmament, and YHVH forget all world data every visit. Naraka, Pocket, Alma, Creative, and Debug persist.